Network System 0.1.1
High-performance modular networking library for scalable client-server applications
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[detail level 1234567]
 docs
 ▼ examples
 ► messaging_system_integration
 ► migration
 basic_usage.cpp
 concepts_example.cppDemonstrates usage of C++20 concepts in network_system
 connection_pool.cppTCP connection pool usage example
 grpc_service_example.cppDemonstrates gRPC server and client using the facade API
 http2_server_example.cpp
 http_facade_example.cppDemonstrates HTTP facade for simplified server/client creation
 memory_profile_demo.cppMemory profiling demonstration for Network System
 network_metrics_example.cppDemonstrates network metrics collection and reporting
 network_tracing_example.cppDemonstrates distributed tracing for network operations
 observer_pattern.cppDemonstrates the connection_observer and callback_adapter patterns
 quic_client_example.cpp
 quic_facade_example.cppDemonstrates QUIC facade for modern transport with built-in TLS
 quic_server_example.cpp
 simple_http_client.cpp
 simple_http_server.cpp
 tcp_client.cppMinimal TCP client using the facade API
 tcp_echo_server.cppMinimal TCP echo server using the facade API
 thread_integration_example.cppDemonstrates thread pool integration for async network operations
 tls_policy_example.cppDemonstrates TLS policy configuration for secure connections
 udp_echo.cppMinimal UDP echo server and client
 unified_messaging_example.cppDemonstrates the unified transport interface abstraction
 websocket_chat.cppWebSocket chat server and client in a single program
 ▼ include
 ► kcenon
 ▼ src
 ► adapters
 ► core
 ► experimental
 ► facade
 ► http
 ► integration
 ► internal
 ► metrics
 ► modules
 ► protocol
 ► protocols
 ► session
 ► tracing
 ► unified
 network_system.cpp