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Network System 0.1.1
High-performance modular networking library for scalable client-server applications
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TCP client implementation. More...
#include <atomic>#include <functional>#include <future>#include <memory>#include <mutex>#include <span>#include <string>#include <string_view>#include <type_traits>#include <asio.hpp>#include "internal/core/callback_indices.h"#include "internal/tcp/tcp_socket.h"#include "internal/integration/io_context_thread_manager.h"#include "kcenon/network/detail/utils/startable_base.h"#include "kcenon/network/detail/utils/callback_manager.h"#include "kcenon/network/detail/utils/result_types.h"#include "kcenon/network/interfaces/i_protocol_client.h"#include "kcenon/network/interfaces/connection_observer.h"

Go to the source code of this file.
Classes | |
| class | kcenon::network::core::messaging_client |
| A basic TCP client that connects to a remote host, sends/receives data using asynchronous operations, and can apply a pipeline for transformations. More... | |
Namespaces | |
| namespace | kcenon |
| namespace | kcenon::network |
| Main namespace for all Network System components. | |
| namespace | kcenon::network::core |
Macros | |
| #define | KCENON_NETWORK_INTERNAL_CORE_MESSAGING_CLIENT_H_ |
TCP client implementation.
Definition in file messaging_client.h.
| #define KCENON_NETWORK_INTERNAL_CORE_MESSAGING_CLIENT_H_ |
Definition at line 7 of file messaging_client.h.