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Network System 0.1.1
High-performance modular networking library for scalable client-server applications
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Main header for the Network System. More...
#include "kcenon/network/internal/core/messaging_client.h"#include "kcenon/network/internal/core/messaging_server.h"#include "kcenon/network/internal/core/unified_messaging_client.h"#include "kcenon/network/internal/core/unified_messaging_server.h"#include "kcenon/network/protocol/protocol.h"#include "kcenon/network/policy/tls_policy.h"#include "kcenon/network/session/session.h"#include "kcenon/network/internal/integration/messaging_bridge.h"#include "kcenon/network/integration/thread_integration.h"#include "kcenon/network/internal/integration/container_integration.h"#include "kcenon/network/config/config.h"#include "kcenon/network/internal/core/network_context.h"#include "kcenon/network/types/result.h"#include "kcenon/network/concepts/concepts.h"

Go to the source code of this file.
Namespaces | |
| namespace | kcenon::network |
| Main namespace for all Network System components. | |
| namespace | kcenon |
Functions | |
| VoidResult | kcenon::network::initialize () |
| Initialize the network system with default production configuration. | |
| VoidResult | kcenon::network::initialize (const config::network_config &config) |
| Initialize the network system with custom settings. | |
| VoidResult | kcenon::network::initialize (const config::network_system_config &config) |
| Initialize the network system with external dependencies. | |
| VoidResult | kcenon::network::shutdown () |
| Shutdown the network system. | |
| bool | kcenon::network::is_initialized () |
| Check if network system is initialized. | |
Main header for the Network System.
This header provides access to all core Network System functionality including messaging clients, servers, and session management.
Definition in file network_system.h.