Network System 0.1.1
High-performance modular networking library for scalable client-server applications
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udp_facade.cpp
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1// BSD 3-Clause License
2// Copyright (c) 2024, 🍀☀🌕🌥 🌊
3// See the LICENSE file in the project root for full license information.
4
6
7#include <atomic>
8#include <iomanip>
9#include <sstream>
10#include <stdexcept>
11
14
16{
17
18namespace
19{
21 std::atomic<uint64_t> g_client_id_counter{0};
22
24 std::atomic<uint64_t> g_server_id_counter{0};
25} // namespace
26
27auto udp_facade::generate_client_id() -> std::string
28{
29 const auto id = g_client_id_counter.fetch_add(1, std::memory_order_relaxed);
30 std::ostringstream oss;
31 oss << "udp_client_" << std::setfill('0') << std::setw(8) << id;
32 return oss.str();
33}
34
35auto udp_facade::generate_server_id() -> std::string
36{
37 const auto id = g_server_id_counter.fetch_add(1, std::memory_order_relaxed);
38 std::ostringstream oss;
39 oss << "udp_server_" << std::setfill('0') << std::setw(8) << id;
40 return oss.str();
41}
42
44{
45 if (config.host.empty())
46 {
47 return error_void(-1, "udp_facade: host cannot be empty", "udp_facade");
48 }
49
50 if (config.port == 0 || config.port > 65535)
51 {
52 return error_void(-1, "udp_facade: port must be between 1 and 65535", "udp_facade");
53 }
54
55 return ok();
56}
57
59{
60 if (config.port == 0 || config.port > 65535)
61 {
62 return error_void(-1, "udp_facade: port must be between 1 and 65535", "udp_facade");
63 }
64
65 return ok();
66}
67
70{
71 // Validate configuration
72 auto validation = validate_client_config(config);
73 if (validation.is_err())
74 {
76 validation.error().code, validation.error().message, "udp_facade");
77 }
78
79 // Generate client ID if not provided
80 const std::string client_id = config.client_id.empty() ? generate_client_id() : config.client_id;
81
82 // Create UDP client adapter that wraps messaging_udp_client
83 auto client = std::make_shared<internal::adapters::udp_client_adapter>(client_id);
84
85 // Start the client and connect to target
86 auto result = client->start(config.host, config.port);
87 if (result.is_err())
88 {
90 -600, "udp_facade: failed to start client: " + result.error().message, "udp_facade");
91 }
92
93 return ok(std::shared_ptr<interfaces::i_protocol_client>(client));
94}
95
98{
99 // Validate configuration
100 auto validation = validate_server_config(config);
101 if (validation.is_err())
102 {
104 validation.error().code, validation.error().message, "udp_facade");
105 }
106
107 // Generate server ID if not provided
108 const std::string server_id = config.server_id.empty() ? generate_server_id() : config.server_id;
109
110 // Create UDP server adapter that wraps messaging_udp_server
111 auto server = std::make_shared<internal::adapters::udp_server_adapter>(server_id);
112
113 // Start the server
114 auto result = server->start(config.port);
115 if (result.is_err())
116 {
118 -660, "udp_facade: failed to start server: " + result.error().message, "udp_facade");
119 }
120
121 return ok(std::shared_ptr<interfaces::i_protocol_server>(server));
122}
123
124} // namespace kcenon::network::facade
auto create_server(const server_config &config) const -> Result< std::shared_ptr< interfaces::i_protocol_server > >
Creates a UDP server with the specified configuration.
auto create_client(const client_config &config) const -> Result< std::shared_ptr< interfaces::i_protocol_client > >
Creates a UDP client with the specified configuration.
static auto validate_server_config(const server_config &config) -> VoidResult
Validates server configuration.
static auto generate_client_id() -> std::string
Generates a unique client ID.
static auto generate_server_id() -> std::string
Generates a unique server ID.
static auto validate_client_config(const client_config &config) -> VoidResult
Validates client configuration.
tracing_config config
Definition exporters.cpp:29
VoidResult error_void(int code, const std::string &message, const std::string &source="network_system", const std::string &details="")
VoidResult ok()
Configuration for creating a UDP client.
Definition udp_facade.h:79
Configuration for creating a UDP server.
Definition udp_facade.h:95
Simplified facade for creating UDP clients and servers.