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Thread System 0.3.1
High-performance C++20 thread pool with work stealing and DAG scheduling
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Base job class for schedulable work units in the thread system. More...
#include <kcenon/thread/utils/formatter.h>#include <kcenon/thread/utils/convert_string.h>#include "error_handling.h"#include "cancellation_token.h"#include "retry_policy.h"#include <tuple>#include <memory>#include <string>#include <vector>#include <optional>#include <string_view>#include <atomic>#include <chrono>#include <cstdint>#include <functional>#include <kcenon/thread/utils/formatter_macros.h>

Go to the source code of this file.
Classes | |
| struct | kcenon::thread::job_components |
| Internal structure holding composed behaviors for a job. More... | |
| class | kcenon::thread::job |
| Represents a unit of work (task) to be executed, typically by a job queue. More... | |
Namespaces | |
| namespace | kcenon |
| namespace | kcenon::thread |
| Core threading foundation of the thread system library. | |
Enumerations | |
| enum class | kcenon::thread::job_priority { kcenon::thread::lowest = 0 , kcenon::thread::low = 1 , kcenon::thread::normal = 2 , kcenon::thread::high = 3 , kcenon::thread::highest = 4 , kcenon::thread::realtime = 5 } |
| Priority levels for job scheduling. More... | |
Base job class for schedulable work units in the thread system.
Defines the core job abstraction used throughout the thread system. Jobs support composition via a fluent interface for attaching callbacks, priority, retry policies, timeout, and cancellation tokens.
Definition in file job.h.