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Container System 0.1.0
High-performance C++20 type-safe container framework with SIMD-accelerated serialization
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Public Attributes | |
| std::string | player_id |
| std::string | event_type |
| std::map< std::string, std::string > | event_data |
| std::chrono::system_clock::time_point | timestamp |
Definition at line 316 of file real_world_scenarios.cpp.
| std::map<std::string, std::string> scenarios::GamingEventSystem::GameEvent::event_data |
Definition at line 319 of file real_world_scenarios.cpp.
Referenced by scenarios::GamingEventSystem::process_game_event().
| std::string scenarios::GamingEventSystem::GameEvent::event_type |
Definition at line 318 of file real_world_scenarios.cpp.
Referenced by scenarios::GamingEventSystem::process_game_event(), and scenarios::GamingEventSystem::simulate_gaming_scenario().
| std::string scenarios::GamingEventSystem::GameEvent::player_id |
Definition at line 317 of file real_world_scenarios.cpp.
Referenced by scenarios::GamingEventSystem::process_game_event(), and scenarios::GamingEventSystem::simulate_gaming_scenario().
| std::chrono::system_clock::time_point scenarios::GamingEventSystem::GameEvent::timestamp |
Definition at line 320 of file real_world_scenarios.cpp.
Referenced by scenarios::GamingEventSystem::process_game_event().