Network System 0.1.1
High-performance modular networking library for scalable client-server applications
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kcenon::network::utils::connection_state Member List

This is the complete list of members for kcenon::network::utils::connection_state, including all inherited members.

connection_state()=defaultkcenon::network::utils::connection_state
connection_state(const connection_state &)=deletekcenon::network::utils::connection_state
connection_state(connection_state &&other) noexceptkcenon::network::utils::connection_stateinline
is_connected() const -> boolkcenon::network::utils::connection_stateinline
is_connecting() const -> boolkcenon::network::utils::connection_stateinline
is_disconnected() const -> boolkcenon::network::utils::connection_stateinline
is_disconnecting() const -> boolkcenon::network::utils::connection_stateinline
operator=(const connection_state &)=deletekcenon::network::utils::connection_state
operator=(connection_state &&other) noexceptkcenon::network::utils::connection_stateinline
reset() -> voidkcenon::network::utils::connection_stateinline
set_connected() -> voidkcenon::network::utils::connection_stateinline
set_connecting() -> boolkcenon::network::utils::connection_stateinline
set_disconnected() -> voidkcenon::network::utils::connection_stateinline
set_disconnecting() -> boolkcenon::network::utils::connection_stateinline
status() const -> connection_statuskcenon::network::utils::connection_stateinline
status_kcenon::network::utils::connection_stateprivate
~connection_state()=defaultkcenon::network::utils::connection_state